#ifndef __GAMESYNCTRANSFERSENDER_H__
#define __GAMESYNCTRANSFERSENDER_H__

#include "gwmessagemap.hpp"
#include "IMessageOperator.h"
#include "protonet.hpp"
#include "netlib.h"
#include "../NetMessage.h"

/**
*@file       GameSyncTransferSender.h
*@brief      send message GameSyncTransfer
*
*@author     graywind
*@version    1.0.0.0
*@data       2012/3/22
*/

///message wrapper
class msgGameSyncTransfer
{
public:
    static const int MessageId = GameSyncTransfer;
    //TODO
};

class HandleGameSyncTransfer
{
public:
    ///@brief     handle message
    ///param[in]  msg     message wrapper of GameSyncTransfer
    ///retval     void
    static void HandleMessage(msgGameSyncTransfer* msg)
    {
        //TODO
    }
};
///[message wrapper]  [handler]
RegisterHandler(msgGameSyncTransfer, HandleGameSyncTransfer);

#endif
